3/12/2024 0 Comments L2 gameguard killerYou need a better game engine, like unreal engine. Serverside is the solution but the game is not well coded either, as it's very old. Serverside protection is not the solution, this has to do with how the game is coded. It's an old game, developed since 2006, NC don't care to change a thing. This game doesn't log lots of stuff on server side, as you need much more wasted resources to do it and it's also the fault of the client (game engine), as it's not as god as others for this stuff. Things that nobody (NC/GF) seems to be interested to invest in these 11-12 years. On the server side you can do a lot more but first you need to develop those tools, and second, you need a lot of computing power to analyze each player in real time. They can do only so much, as not everything is sent by the server or can it be interpreted by the client. We should not go too deep into this because then it gets too techinical, but long story short: Not sure if all the classes/chars have this but my tech gets AS bugged very often, like i'm seeing 1.2 AS while buffed but attacking like i have 2.0 which is very annoying :\Ĭorrect, this is exactly why serverside cheat protection is not reliable.ĪT animations don't get logged by the server. How do you even know that this particular guy uses no animation ? Both myAion and aiDPS are not able to measure animation speed of the AT while in mech.
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